3D Toolkit: Game Ready Character: Pre-Production

Game Ready Character: Pre-Production: For my game ready character I want to create a character with anatomy more closely resembling that of the human norm, unlike my previous Alien Priest who had legs more birdlike in nature and a slightly hunched torso. I already had a fairly narrow idea for my character in mind: a bulky soldier from a far-future science fiction setting, perhaps comparable to the Alien Priest I created previously. As such, I began collecting some reference images that fit my idea, taking inspiration from the character designs of the artists I researched, statues showing togas and flowing robes, illustrations and games art relating to science-fiction armour and examples of real world space suits. I knew I wanted to blend elements of amour with fabric: as such, I began by creating several designs for a human character, focusing on the overarching shape of the body and outline before tackling specific facial features or designs for the body. I wanted to create a characte...