Building Alliances: Further Model development

Further Model Development:
After discussing the models I had created with the group, it was decided that the process of 3D Sculpting could be used to add detail and increase the fidelity of models. Though I had created previous assets in a low polygon style, and had shown them to my group as such, it was determined that they wanted more detail to be added to the models to make them appear more realistic. This would come with the addition of more geometry to the meshes of the larger models.

 As such, I would hand these models over to Seb, who would utilise 3D Sculpting software ZBrush to create this detail. because of this, alterations had to be made to the models. With the fungal spore model I had to separate the shelf fungi from the central body mass, filling in the holes behind and cleaning up relevant topology in their wake. As such, this functionally created a separate model for the shelf fungi themselves. These could be sculpted upon individually and seperately from the central mass of the tower. I then remarked the seams, creating a cleaner UV Unwrap, and added more geometry to the model in the form of Loop Cuts. This would add more geometry to sculpt upon. I then exported this model as an FBX file, which could be imported into ZBrush or Unreal.




I posted this FBX file on to our group Onedrive. This allowed every group member to have access to it, so the model could be downloaded and imported into ZBrush. I then went back into Unreal Engine and imported the model into a scene, which demonstrated that it was, in its exported state, fit to be imported into Unreal Engine.


Additionally, I UV unwrapped another model, this being the Fungal Artillery tower created by Katie. Though I did this in Maya, I used a similar process as I did in Blender, marking seams and unwrapping the multiple different regions of the model. As components of these models were of the same geometry, I was able to use Maya's "Transfer Attributes" functionality to transfer UVs between Objects. I could then export the Fungal Artillery Tower as an FBX and a Maya file. I posted the relevant files onto our group Discord Server, so other team members could have access to them.

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