Industry Practice: Case Study - the art style of Don't Starve
Art Style Case Study: Don't Starve Don't Starve (Klei Entertainment 2013) and Don't Starve Together (Klei Entertainment 2016) are survival games in which players command thoroughly unprepared explorers stranded in the wilderness. Over the course of in-game seasons, players gather equipment, craft items and armour, grow crops and explore the world to combat dangerous monsters and find resources in hazardous biomes. With somewhat surreal and fantastical theming, many of the monstrous creatures in the Don't Starve games are chimaeras of a sort, mixtures of two or more creatures that create unique combinations that represent specific themes or seasons in the game. For example, the "Bearger" enemy is a mixture of a Badger and a Bear, with a hulking humanoid form, bear-like claws and a badger's head. This unique combination of animals is used in Don't Starve to represent the season of autumn, with badgers and bears both being animals representative of the...
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