Building Alliances: Formatting the Presentation

Formatting the Presentation
During the last session, we as a group discussed what we should do this week, and formulated SMART targets that we could all work towards in preparation for the summative assessment. My assigned task has been to format our work into a presentation, which I will then send to my group. They will then have opportunities to edit or change it as they wish.

This was a very simple task that largely encompassed me collating all the work that I had access to and separating it by subject matter and creator: with our goal of the presentation being a "pitch", I felt that this would clearly show the assets that we have for the game whilst illustrating the overall visual style as well as gameplay components. 

Loading Screen Art
Additionally, with the presentation largely complete, I went about creating one final piece of loading screen art that utilises final designs that I have not previously drawn. This encompassed the lung level design, the fungal spore tower and the fragment cluster microplastic. 
For this piece I followed the same process I did for prior designs, first sketching a rough composition before the line art, colour and lighting atop it. As this is a largely atmospheric piece, the scene is somewhat dark, with more complex lighting and shadow effects than that which would be seen in gameplay. However, I still tried to keep the colours bright and saturated on the whole and did not get too visceral in the details between the fleshy landscape and the alveoli trees. Detail that was apparent, such as in the colour variation of the fragment slasher and the more rugged trunk of the alveoli trees, was taken or interpreted from detail seen in the final models. This is because, for this piece, I entirely used the designs created by my other team members and referenced these designs closely, directly picking their colours from the reference pieces. These often had a more rugged and visceral detail to them that makes them stand out from the background scenery.





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