Industry Practice: Ren'Py Development

This Google Drive Link contains a Zip File with the most recent Ren'Py build. 
https://drive.google.com/drive/folders/1e5Nn5b4K7yjcrtmcJpKf2sCyMEp9ll-8?usp=drive_link
31/01/25: We started using Ren'Py to transfer the Script and art into a playable game. This was very rudimentary and utilised placeholder art. As a group, we discussed next steps and decided that we should first finish the Health Anxiety path, then the Intrusive thoughts path and then the PTSD path. This would ensure that we were working with what we had available and in a manner that is organised. 



07/02/25: Continued development. Created rough placeholders of new art for use in describing specific scenes. Completed putting the 'main' Health Anxiety path in to Ren'Py. We have discussed how we may draw characters in scenes directly as opposed to creating unique character sprites. This will allow the characters to interact with the scene in a more detailed manner.




14/02/25: Finished importing the Health Anxiety route into Ren'Py, including the prologue and epilogue containing the character 'Memory' and the choices pertaining to the decision of path selection and whether or not the player gets the good/bad ending. This path is now complete and only requires the implementation of final art to be in a ready state.


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