Real Worlds: Client Review
Client Review:
The Client Review gave me the following feedback:
Forge Father:
-Squash down proportions: move knee, feet and arms up. Move legs closer together.
-Add curve to interior arm plate: as is, the plate restricts movement
-Increase scale of pauldrons to cover more of upper arm (moving arms up could also rectify this)
-Add more angles to background of key art; proportions on character are fine because of angle / position, though i should move the arm position up to be more in line with the reference sheet
I also created a breakout piece showing a full orthographic of the gauntlets the character wears. This is because the clients indicated that it was difficult to see how the gauntlets were built in the orthographic.
As for the Veer-Myn, the changes were more subtle and largely related to the proportions of the character, including narrowing the legs and hunching the head. These changes also bring the design more in line with how they are shown in the Key Art, which already has a more hunched posture.
The Client Review gave me the following feedback:
Forge Father:
-Squash down proportions: move knee, feet and arms up. Move legs closer together.
-Add curve to interior arm plate: as is, the plate restricts movement
-Increase scale of pauldrons to cover more of upper arm (moving arms up could also rectify this)
-Add more angles to background of key art; proportions on character are fine because of angle / position, though i should move the arm position up to be more in line with the reference sheet
Veer-Myn:
-Squash proportions in arms and legs. In key art, could change arm position to help rectify scale issues.
-Add more of a hunch to the neck and curve the back more. Not as much an issue in the key art, as they are already hunched.
-Increase size of stomach and narrow gap between legs
-Squash proportions in arms and legs. In key art, could change arm position to help rectify scale issues.
-Add more of a hunch to the neck and curve the back more. Not as much an issue in the key art, as they are already hunched.
-Increase size of stomach and narrow gap between legs
To implement this feedback, I have decided to alter the orthographic images I previously produced to include the suggested changes. This will save me more time than drawing out the whole orthographic again, and will allow me to compare my new design to the previous, allowing me to visually see how the feedback has changed the design.
I altered the initial orthographic art of my Forge Father character by enacting the feedback given to me by Matt and David, two mantic games clients. I did this by moving the legs closer together and moving the arms and legs up. I then cleaned this up, shortening the arms and legs further and moving the pelvis up. This constitutes the corrections for the proportioning of the character.
I altered the initial orthographic art of my Forge Father character by enacting the feedback given to me by Matt and David, two mantic games clients. I did this by moving the legs closer together and moving the arms and legs up. I then cleaned this up, shortening the arms and legs further and moving the pelvis up. This constitutes the corrections for the proportioning of the character.
I also created a breakout piece showing a full orthographic of the gauntlets the character wears. This is because the clients indicated that it was difficult to see how the gauntlets were built in the orthographic.
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