3D Toolkit: Creating the Character Base Mesh
Base Mesh Development
When developing the Base Mesh for my character I went about creating a basic blocky frame in Blender that I would then be able to sculpt upon in Zbruhs. I did this because I am not confident in my ability to create a base mesh in Zbush using IMM Shapes, with blender giving me a greater degree of precision and control for as to how the base mesh is shaped. Additionally, I believed that I should create the base mesh from scratch to test my skills and did not want to use one of the base meshes from Zbrush, which are of a drastically different body type to the character I want to model. Creating the base mesh directly in blender would let me control the body type of the character form the offset, which I believed would expedite the modelling process.
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