Industry Practice: Developing Environment Art

Environment Art Contributions

My final contributions to the environmental art of our project, in terms of direct design, was that of creating the final sketch and 3D blockout for Memory's office. This stemmed from the initial batch of thumbnail designs I created for the office, with my team choosing the ones that they believed were the most effective. As such, when developing the final sketch, I merged two of these designs together and used the perspective seen in the sketches previously used in the Alpha Build. I also created a rudimentary colour palette. 


I then created a 3D blockout based off this scene. Though this was not a perfect rendition, it served to illustrate the perspective of the scene and could be drawn over when environmental art was created. I then handed this over to Holly, the environment artist of our group.


During this time, Holly and Evie were working on Environment pieces for the game: as Holly had more to do, I offered to do the colours for several of them to split the work and speed up the process. As such, Holly sent me the line art for the schoolyard and psychology classroom scenes, which I then placed colours in. In doing so I followed the guidelines established previously, using generally darker and less saturated colours and keeping the palette largely unified and grey. I created two variations for these designs, one being less saturated than the other, and sent these for review from my team, with feedback indicating they met their vision for the game.




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