Real Worlds: Completing the Final Piece

Final Piece Development

Following on from previous developments, I was given feedback for as to how my final piece could be improved. This largely hinged upon the Ward Ship and its shape hierarchy - feedback indicated that more shapes could be defined in its form, breaking up the large and flat plains to add more detail and help enforce the previously added greebles. This could also influence the silhouette of the ship: the addition of the greebles could add to or take away matter from the exterior silhouette, again breaking up flat lines and enforcing their presence. 

To do this, I went back to the line art layer of the ship and outlined several panels on each major face of the ship, adding some within others to maintain a hierarchy of shape. 


I then followed the lines of these panels and erased areas that fell underneath them, taking chunks out of the silhouette of the ship. Though subtle, I find this has added a great quantity of detail to the form of the ship and believe it has made it more visually interesting. I am, on the whole, very pleased with how the design of the ship has developed and feel it is a strong progression from the initial stages of the piece. 


I also added some small lasers in the background of the scene, showing how the frigates are mining the asteroids they are hovering around. Again, this is subtle but an inclusion I wanted to make to help show the function of the frigates in the scene. 


With this, I feel comfortable in saying that the final environment piece is complete. I am very happy with how it has turned out, particularly in the areas in which I did not begin the piece with a firm understanding of. This includes the areas of metallic shading in the ship and photobashing in the space background. I also had not painted over 3D models before, and feel that aspect of the project also pushed me out of my comfort zone: it is likely a technique I will use in the future. 

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