Real Worlds: Developing the Final Piece
Developing the Final Piece
When receiving feedback on my final piece, several areas of improvement were located. These included the rendering of the metal, the values on the ship, and the contrast between the ship and the rest of the scene. This encompasses an area of art that I wish to further develop in future projects: values. I often find that when developing pieces I keep the values very constrained together, and that this dampens the depth and contrast in the piece as a whole, making it less visually distinct and sometimes making the colours seem muddy. I identified this in my previous character design paintovers, and tried to rectify it when initially developing the scene. Ultimately, I found that I had to push these values further.
To assist in the development of the piece, I looked back to my benchmark references and analysed what they did successfully that I could implement into the piece. Looking at the Megaship illustrations again, areas of sharp and almost glowing highlight contrast against stark black shadows: this helps to build up the forms of the structures and make them seem more atmospheric in the setting, aligning with the darkness of space.
When continuing development I began with adding colour to the planet. Though I initially intended to keep it greyscale, feedback indicated that colour could increase the contrast between the planet and the ship. I was also told that attempting to paint the ship in a looser manner could help in analysing where areas of light and dark would sit. This would help me define forms and add contrast.
I then repeated this process for the smaller frigates in the background of the scene. As these are further away, they are much less detailed than the ship. Nevertheless, I feel the details I added contribute to the texture of the ship, and feel that the ships on the whole add to the contrast of the scene.


When creating the background, I used white dots with a slight blur to create the impression of stars. I then used photobashing to layer several hubble telescope images over one another, blurring, erasing and using layer effects to make them sit atop one another and influence the overall colour of the background.


As well as using these images to form the background, I also added paint to some to blend and extend their forms and colours.


I then added final atmospheric colours and mild shading against the background asteroids, pushing them further back in the scene.
On the whole, I am immensely happy with how the piece has developed and feel that the additions of sharpened contrast and values have greatly impacted the texture and visual interest in the scene.
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