Real Worlds: Developing the Final Piece
Developing the Final Piece When receiving feedback on my final piece, several areas of improvement were located. These included the rendering of the metal, the values on the ship, and the contrast between the ship and the rest of the scene. This encompasses an area of art that I wish to further develop in future projects: values. I often find that when developing pieces I keep the values very constrained together, and that this dampens the depth and contrast in the piece as a whole, making it less visually distinct and sometimes making the colours seem muddy. I identified this in my previous character design paintovers, and tried to rectify it when initially developing the scene. Ultimately, I found that I had to push these values further. To assist in the development of the piece, I looked back to my benchmark references and analysed what they did successfully that I could implement into the piece. Looking at the Megaship illustrations again, areas of sharp and almost glowing highligh...