Zmodeler: Zmodeler is a brush/tool that allows for 3D modelling techniques, such as extruding and beveling, to be used atop a Zbrush Sculpt. This operates similarly to Autodesk Maya, with edges and faces able to be selected and manipulated using a variety of settings. To demonstrate the Zmodeler tool, I loaded up the default Cube project. I then, using the "Geometry" setting in the Tool menu at the right side, changed the Subdivisions of the cube to 2. This removed much of the geometry of the cube. I then used "Delete Higher" and "Delete Lower" to lock the cube into its two-subdivision state, removing any erroneous geometry. I then turned on the " Line Fill " setting, which is activated by pressing SHIFT+F . This shows the geometry of the cube, illustrating all faces and edges. The shortcut for Zmodeler is B , Z , M . The Zmodeler functionality operates similarly to a brush. Holding Alt allows you to select faces. Shown below, I held down the Alt...
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