3D Toolkit Master Post

ZBrush Introduction

ZBrush: Transpose, Masks and Subtools

3D Toolkit: Deformers, Polygroups and Clipping Tools

3D Toolkit: Base Mesh Continuation

3d toolkit: Zmodeler and Extract

3D Toolkit: 3D Artist Research

3D Toolkit: Character Creation (2D Toolkit Character Design principles)

3D Toolkit: Curve Brushes

3D Toolkit: Sculpting the Alien Torso

3D Toolkit: Modelling the Alien Legs and Append Tool

3D Toolkit: Clothing Alien

3D Toolkit: VDMs and Alphas

3D Toolkit: Rigging Introduction

3D Toolkit: Creating Rigging Controls

3D Toolkit: Rigging the Spine

3D Toolkit: Skinning & Weight Painting

3D Toolkit: Job Role Research: Texture Artist

3D Toolkit: Artist Research and Comparison: Warframe

3D Toolkit: Game Ready Character: Pre-Production

3D Toolkit: Retopology

3D Toolkit: Creating the Character Base Mesh

3D Toolkit: Sculpting atop the Base Mesh

3D Toolkit: Retopologising & UV unwrapping the Mesh

3D Toolkit: Baking the Mesh

3D Toolkit: Texturing, Rigging & Weight Painting the model

3D Toolkit: Evaluation



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